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AI Insights · Timothy · October 2021

Top 5 Character Collection Games on iOS in Belgium: Q3 2021 Performance

Discover the performance trends of the top character collection games on iOS in Belgium for Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Character Collection Games on iOS in Belgium: Q3 2021 Performance

In the third quarter of 2021, the top character collection games on iOS in Belgium showcased varying performance trends in weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower data.

Subway Surfers from Sybo Games ApS experienced a consistent weekly revenue, peaking at around $392 in early September before dipping to $187 by the end of the month. Weekly downloads saw a decline from 5.5K in late June to approximately 3.2K by the end of September. Active users initially increased from 144.4K in late June to 166.3K in early August, then gradually decreased to 120.6K by the end of September.

Pokémon GO by Niantic, Inc. saw its weekly revenue fluctuate, peaking at about $65K in mid-July and then decreasing to approximately $32.8K by the end of September. Weekly downloads began at 3.8K in late June, rising to 4.7K by mid-July, and then gradually declining to 2.1K by the end of September. Active users showed a general upward trend, increasing from 97.9K in late June to 123.8K in early August, but slightly decreasing to 108.5K by the end of September.

Brawl Stars from Supercell recorded its highest weekly revenue at $63.9K in late June, with a low of $22.9K in late August. Weekly downloads started at 4K in late June, experienced a dip to around 2K in early September, and ended the quarter at 2.5K. Active users showed a slight decline from 93.3K in late June to 76.9K by the end of September, though there was a brief increase in late August.

Toca Boca World by Toca Boca AB had stable weekly revenue, peaking at $14.7K in early August and ending the quarter at around $8.8K. Weekly downloads saw an upward trend, starting at 1.7K in late June, peaking at 3.6K in mid-August, and finishing at 2.1K by the end of September. Active users increased from 11.1K in late June to 16.5K in late August, then slightly decreased to 14.9K by the end of September.

Clash Royale from Supercell recorded fluctuations in weekly revenue, starting at $17.9K in late June, peaking at $29.9K in early September, and ending at $12.3K by the end of the month. Weekly downloads remained relatively stable, starting at 2.6K in late June and ending at 2.4K by the end of September. Active users showed a general decline from 143.3K in late June to 137.1K by the end of September, with a few fluctuations in between.

These insights highlight the dynamic nature of the character collection game market on iOS in Belgium during Q3 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021